Kwintessens
2017
Designed by Sander ten Napel, Bert Menting
Published by Cradle of Games
To impress the king, players in Kwintessens try to be the best alchemist. In ancient times, all elements were thought to be built of fire, water, earth and water, which were represented by triangles. In the game, each player tries to outwit the others by building four pure elements, i.e., triangles surrounded by triangles of the same element. To do so, the players can and probably will use the triangles played by other players. Timing is essential in this quick, tactical game, especially since other players can break down a previously built pure element by mutating one of its parts. One essential part of the game is the "kwintessens" triangle, which can take any shape the players want.
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Game data sourced from BoardGameGeek, used under their API terms.
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