High Society
1995
Designed by Reiner Knizia
Published by Origames, Meeple King, Popcorn Games, Studio Supernova, OPEN'N PLAY, Studio Supernova, Eagle-Gryphon Games, FoxGames, AMIGO, Kanga Games, SD Games, Ravensburger, Swan Panasia Co., Ltd., Osprey Games, Eagle-Gryphon Games, Allplay, Nova Era (Нова Ера), Gemblo, Inc., GaGa Games, University Games, FoxGames, OPEN'N PLAY, GaGa Games, Überplay, Ravensburger AG, Wargames Club Publishing, Überplay, Wargames Club Publishing, Osprey Games, Popcorn Games, University Games, New Games Order, LLC, Kanga Games, Origames, Gemblo Company, SD Games, Muduko, AMIGO, Across the Board, New Games Order, LLC
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
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Game data sourced from BoardGameGeek, used under their API terms.
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