Lemmings
1990
Published by Spielfreaks, Ltd.
Keep your Lemmings on the board whilst trying to push your opponents over the cliff. The order in which the Lemmings move is dictated by the lemmings cards, one for each Lemming. These are shuffled and turned over one at a time. The player chooses where his Lemming is to enter the board and then Lemmings are moved forward 4 spaces unless they hit another Lemming which then moves forward for the remaining parts of the 4 hex move. If the nudged Lemming hits another Lemming, then that one carries on the move. lemmings can be bounced off the cliff wall and back onto the track. Also players have cards which can cause a Mad lemming Dash which can effect other Lemmings. First Lemming over the cliff scores 1 point, the second scores 2, and so on up to 15 points for the last. It is recommended that players play 3 or more rounds and add the scores.
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Game data sourced from BoardGameGeek, used under their API terms.
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