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Three Musketeers

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Three Musketeers

Three Musketeers

1969

Designed by Haar Hoolim

Published by RBA Libros S.A., dtv (Deutscher Taschenbuch Verlag), Hutchinson, Hugendubel Verlag, RBA Libros S.A., Hugendubel Verlag, Let's Play Games! LLC, Hutchinson, Let's Play Games! LLC, dtv (Deutscher Taschenbuch Verlag), Random House, Inc., Dover Publications, Random House, Inc., Dover Publications, The Game Crafter, LLC, The Game Crafter, LLC, NewVenture Games

Description

Three Musketeers was first published in Sid Sackson s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "enemies." Musketeers can only move to adjacent spaces with an enemy piece, which is captured by this move. Enemies can only move to empty adjacent spaces. Enemies win if all three musketeers are ever on the same line or column. Musketeers win as soon as they run out of legal moves. Musketeers will start the game. According to Wikipedia the game was strongly solved in 2009 by Johannes Laire. The enemies (that could be called Cardinal Richelieu's men) can always force a own win. References are missing but due to the restricted amount of available moves for the Musketeers and the strict, clear, and simple rule set proof is possible with acceptable effort with same result.

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Game data sourced from BoardGameGeek, used under their API terms.