Andedammen
1984
Designed by Gilbert Lévy
Published by Otto Maier Verlag
In Andedammen each child controls a colored duck filled with 'eggs' (round wooden balls). The ducks must then move along a narrow path around their pond to get to a large nest in the middle. But next to each section of the path is a small nest, and if another duck ends up on a space where there is already standing a duck, he pushes that one onto the nest next to the path. The duck having been pushed onto the small nest will then loose an egg (it will fall into the nest). The winner is the duck ending up with most eggs when getting to the large nest in the middle of the pond. It is possible to have more than one winner in this game.
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Game data sourced from BoardGameGeek, used under their API terms.
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