Tom Swift
1966
Designed by (Uncredited)
Published by Parker Brothers
The object of this game is to have the highest score at the end of the game. The game comes with 5 playing pieces, 5 travel cards, 16 plan cards, a score card, dice, one marble, Tom Swift cards, a playing board and a Polar Ray Gun. Players try to make a complete tour around each of the four travel areas of the board in an effort to get a plan from each of those areas. There is also a ray gun in this game. It is used to shoot a marble into a area with holes valued with differing points. Once a player has gone through all sections and has a plan from Space, Air, Land and Undersea and returns his travel card his turns ends. On the next turn he puts the pieces of the plan together, takes a shot with his ray gun either for more score or to end the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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