Rocketville
2006
Designed by Richard Garfield
Published by Avalon Hill Games, Inc., Avalon Hill
Welcome to Rocketville—a retro-futuristic city of ambition, androids, and outrageous campaigning! In this fast-paced political contest, 3–5 players blast across the city s districts, aiming to become mayor by winning the most votes. Each round, players simultaneously bid for control of a district using a secret card from their hand. Victory in a district earns a Campaign Token and a chance to draw new cards, claim endorsements, or collect power-boosting Robot and Promise tokens. Smart timing, bluffing, and calculated risk-taking are essential as players jockey for influence and try to predict their opponents' plays. But be warned—winning one district might mean losing your edge elsewhere. With ever-shifting momentum and bonus points awarded for collected endorsements, strategic hand management is key to building an unbeatable political machine. Gameplay Highlights: Secret bidding and simultaneous card play keep the action brisk and competitive. Point-to-point movement simulates a chaotic campaign trail through Rocketville's quirky neighborhoods. Special robot helpers and shady promises add unpredictable effects and replayability. Sci-fi theme and vintage pulp aesthetic bring charm to a streamlined area-control experience. Similar to: Farlight – Modular engine-building meets simultaneous bidding in a retro space-race. Monkeys on the Moon – Political shenanigans among ridiculous alien monkey tribes. Portal: The Uncooperative Cake Acquisition Game – Area control and sabotage in a pastel-colored bureaucratic nightmare.
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic106858.jpg&w=3840&q=75)