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RAUF!en

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RAUF!en

RAUF!en

2016

Designed by Patrick Ehnis, Gerald Schropp

Published by Gerhards Spiel und Design

Description

Description from the publisher: The game spaces in RAUF!en are arranged in several levels. The bottommost level is the widest one; the more you go up, the fewer spaces there are on every level. The cones always have to be placed on the bottommost level, and there is a maximum of three cones in one space. Moving to the next higher level is allowed only if all spaces of the current level are occupied — and moving up costs you cones! There may be cones of only one color on a space. However, they can be captured by opposing cones if those have the majority there. Crucial for the win is placing and moving your own cones at the right moment.

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Game data sourced from BoardGameGeek, used under their API terms.