Comment j'ai adopté un dragon
2016
Designed by Yves Hirschfeld, Fabien Bleuze
Published by Le Droit de Perdre
The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!" Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!" Great fun for adults, and an amazing expression tool for children. This game is almost identical to "Comment j'ai adopt un gnou", but is better adapted for families.
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Game data sourced from BoardGameGeek, used under their API terms.
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