Mahjong
1850
Designed by (Uncredited)
Published by Kärnan, John N. Hansen Co., Inc., Rosiness, ASS Altenburger Spielkarten, (Unknown), Parker Brothers, Sterling Games, Cayro, the games, Blizzard Entertainment, Cardinal, Brevete S.G.D.G., Olsen, Franz Schmidt, Golden, Woodstock Spiele, Olsen, Jumbo, Jumbo, Fame Products, Grow Jogos e Brinquedos, Longfield Games, Skor-Mor, Grow Jogos e Brinquedos, Kirjalito, Alga, John Lewis, Blizzard Entertainment, Dilemma Games, National Games, Inc., Kerry's Mah Jong, Alga, Hartung-Spiele, Woodstock Spiele, Geoludie, CHH Games, Intercontor AG, Philos, Laurence King Publishing Ltd, Gibsons, Chad Valley Co Ltd., Crisloid, Sterling Games, Golden, Schmidt Spiele, Dal Negro, Dilemma Games, Zontik Games, U3, Wizards of the Coast, Yellow Mountain Imports, Educa Borras, (Public Domain), Franz Schmidt, John Jaques of London, Cardinal, H. P. Gibson & Sons, Golconda, A. D. Richter & Cie., Creative Crafthouse, Educa Borras, Kirjalito, Spółdzielnia Rzemieślnicza Wielobranżowa "Przemysław", Michael Stanfield, John Sands Pty Ltd, KR, Revanche Spelen, Crisloid, SYU Creation, Wood Expressions, John N. Hansen Co., Inc., Parker Brothers, ASS Altenburger Spielkarten, 6Brothers Baduk, Schmidt Spiele, Gibsons, Miro Company, Royal Depth, Chinese Arts & Crafts, Carlsberg, Brybelly, Laurence King Publishing Ltd, SYU Creation, Wood Expressions, John Jaques of London, John Sands Pty Ltd, National Games, Inc., Monkey Pod Games, CHH Games, E. S. Lowe Company Inc., Guanhua (冠華), John Lewis, Tactic, Zontik Games, Philos, U3, Michael Stanfield, SPM: Syarikat Permainan Malaysia, Chad Valley Co Ltd., Weico Produkte GmbH, Cayro, The Games, Grapet, Grapet, Dal Negro, De La Rue, Fame Products, National Mah Jongg League, Inc., Skor-Mor, H. P. Gibson & Sons, E.S. Lowe, Perry & Co. Ltd., Monkey Pod Games, Wizards of the Coast, Hartung-Spiele, De La Rue, Longfield Games, Miro Company, Creative Crafthouse, Geoludie, Fratelli Fabbri Editori (Fabbri Editore)
Mah-Jongg (Chinese 麻將/麻将 M ji ng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing. The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the "Ace" of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think "White dragon in a snowstorm"), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used. Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling "Chow"), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling "Pung"), pairs, and other patterns. "Pung" takes precedence over "Chow", and "Mah Jongg" takes precedence over all (and is the only situation one may draw "Chow" out-of-turn.) What happens if a single discard would give two (or more!) players "Mah Jongg"? Precedence goes to the player who would play next in normal sequence. Originating in China in the mid-19th century, it was introduced to the U.S. in the 1920s. It is now played in different forms throughout Asia, Europe, North America, Australia, and New Zealand. Although the rules for game play are fairly constant, there are an immense variety of scoring schemes. A few general categories of rule-sets include: Chinese Classical, Hong Kong Old Style, Japanese, Taiwanese, Western, and American.
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Game data sourced from BoardGameGeek, used under their API terms.
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