Board Game Directory

13 Minutes: The Cuban Missile Crisis, 1962

← Back to Board Games
13 Minutes: The Cuban Missile Crisis, 1962

13 Minutes: The Cuban Missile Crisis, 1962

2017

Designed by Daniel Skjold Pedersen, Asger Aleksandrov Granerud, Asger Harding Granerud

Published by Matagot, Ultra PRO, Matagot, Ludonova, Frosted Games, Jolly Roger Games, Frosted Games, Ludonova, Jolly Roger Games, Ultra PRO, Pegasus Spiele, Pegasus Spiele

Description

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →

Game data sourced from BoardGameGeek, used under their API terms.