13 Minutes: The Cuban Missile Crisis, 1962
2017
Designed by Daniel Skjold Pedersen, Asger Aleksandrov Granerud, Asger Harding Granerud
Published by Matagot, Ultra PRO, Matagot, Ludonova, Frosted Games, Jolly Roger Games, Frosted Games, Ludonova, Jolly Roger Games, Ultra PRO, Pegasus Spiele, Pegasus Spiele
Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
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Game data sourced from BoardGameGeek, used under their API terms.
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