Zampa La Granja
2017
Designed by Paco Yanez
Published by Zacatrus, Zacatrus
In Zampa la Granja ("Feed the Farm"), players compete to become the best farmers, with this role being determined by whoever has the greatest number and variety of animals — and most importantly who feeds them well. Animals are very hungry, but food is scattered on the different farms, so farmers must enforce their expertise to find the right food for each type of animal. On a turn, a player rolls the dice. The color result indicates the farm they should visit in this turn. They loudly state which animal they want to feed, then reveal one of the food tiles on the corresponding farm. If food corresponds to the animal, then they claim the corresponding animal from the center of the table and the food from the farm, then place these items on their game area. If they fail, the animal remains in the center of the table and the food flips back down. If the dice roll shows the wild card, the player can visit any farm they want. When one type of animal runs out from the center of the table, a player can still take the food from a farm to feed their own animals. If one type of animals runs out and player doesn't have this species, they can steal another's player animal in order to feed it, so they take the food from the farm and the stolen animal, which is placed in their game area. A hungry wolf also prowls among the farms, and if you run into the wolf, it steals your food. The game ends immediately when food runs out at one farm, then the player with the most food wins. In case of tie, the winner will be whoever has the greatest variety of animals. Description from the publisher (Spanish): En Zampa la granja, los jugadores competiten por ser los mejores granjeros. Para ello deber n conseguir la mayor cantidad y variedad de animales; y lo mas importante de todo... alimentarlos bien. Los animales estan hambrientos y la comida se encuentra dispersa en las distintas granjas. Los granjeros deberan hacer valer su experticia para conseguir la comida para cada tipo de animal en cada granja. El jugador que consiga alimentar la mayor cantidad y variedad de animales al final de la partida ser el ganador. En su turno, el jugador tira el dado. Este indicar la granja que deber visitar en este turno. Entonces, en voz alta dir a que animal va a alimentar y revela alguna de las losetas de comida de la granja correspondiente. Si acierta, se queda con el animal y la comida. Si falla el animal se queda en el centro de la mesa y la comida se vuelve a voltear. Cuando se no quede alg n tipo de animal en el centro de la mesa, el jugador podr seguir alimentado los animales que ya tenga. En el caso de que no queden animales de una especie y el jugador no tenga dicho animal; podr robar un animal a otro jugador con el fin de alimentarlo. Entonces se lleva a su area de juego el animal robado y la comida correspondiente. Tened cuidado porque hay un lobo hambriento merodeando... si te topas con el podr robarte tu comida. La partida acaba inmediatamente cuando se acaban las comidas en una granja. El jugador con la mayor cantidad de comida es el ganador, en caso de empate, el ganador ser quien tenga la mayor variedad de animales.
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Game data sourced from BoardGameGeek, used under their API terms.
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