Commands & Colors Tricorne: The American Revolution
2017
Designed by Richard Borg
Published by Compass Games
design command amp color tricorne american revolution overly complex game base highly successful command amp color game system command card drive movement create ldquofog warrdquo battle dice resolve combat quickly efficiently command amp color tricorne american revolution introduce new game concept add historical depth provide veteran command amp color player new play experience challengesthe scale game fluctuate allow player effectively portray large american revolution battle small size skirmish action scenario infantry unit represent entire brigade unit represent company soldier linear tactic period need execute gain victory conform remarkably advantage limitation inherent american revolution army day battlefield terrain feature fight emphasize difference battlefield doctrine british continental force army unique deck combat cardsplayer familiar command amp color game soon note unit combat loss tricorne game typically great game cover command amp color series direct result linear tactic fighting style army fight american revolution unit morale main thematic focus tricorne battle historically know entire unit take minimal loss force retreat actually break rout battlefield definitely player edge command chair entire battlethe battle showcase scenario section booklet feature stylized battlefield map emphasize important terrain feature highlight historical deployment force scale game system scenario smattering betterknown engagement american revolutionbunker hill june long island grant attack august long island british flank march august freemans farm september bemis heights october bemis height british redoubt october monmouth june camden august cowpen january guilford courthouse march hobkirks hill april eutaw springs september
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