Emperor of China
1972
Published by Dynamic Games / Dynamic Design Industries
highly abstract strategic wargame try conquer china occupy province completion complete round play player having equal number turn alternatively game time scoredyou start small number province control population counter colour indicate province extra population adjacent unoccupied province simple way conquest merger diplomacy force risklike combat option turn draw yin card yang card yin bad yang good look card instruction assign province yang likely increase recruitment normally population turn capability cross natural barrier like mountain range yin hurt card end hold handa player attempt convince player merge empire second player agree small empire absorb large player continue play senior large junior small partner absorb empire long separate turn separate recruitment concept quotshared victoryquot intrigue particularly large number playersthe game allow number player component provide
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