Spy Alley
1992
Designed by William Stephenson
Published by Eddie's Games, Inc., ToyCo, Spy Alley Partners LLP, N.W. Damm & Søn (Damm), ToyCo, Damm / Egmont
Description
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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