Kwaz
1996
Designed by Alan Kross-Vinson
Published by Mojabi Games
The object of the game is to duplicate unique patterns matching the cards you have by placing stones onto the board, with extra points for making patterns blend or overlap. All players have access to the stones. However, variant rules are provided in which the stones are allocated at the start of the game, and there are also alternative scoring methods. In addition to the Kwaz game itself, there are two puzzles given, three solitaire games (Doubletz, X Squared, and Super X), as well as a completely different two-player game which does not use the cards. In this game, called Perziztence, the players move and jump stones in an attempt to occupy three of the corners of the board.
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Game data sourced from BoardGameGeek, used under their API terms.
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