Game of the Year
1989
Designed by Tom Kremer
Published by Spear's Games, Jumbo, Jumbo, Clementoni, Spear's Games, G&RRR, Borras Plana S.A., Habourdin International, University Games, G&RRR, University Games, Habourdin International, Borras Plana S.A., Clementoni
(Spears Edition) Players spin a calendar wheel and move forward the designated number of days around a board representing a leap year calendar. Blue days have bad consequences, red days good ones and purple link to historical facts that can be bad or good. Players earn money and collect Red Letter day tokens along the way. The player with the most Red Letter Day tokens at the end of the year wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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