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Odin Quest

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Odin Quest

Odin Quest

2016

Designed by Todd Sanders

Published by (Web published), Air and Nothingness Press

Description

Before the assembled host Ó innasagrim sat upon his golden throne and addressed you, kneeling before him ... Child of the Aesir, our truest arrow, our lauded weor myndum, you have lived among us since your birthing and, in that time, you have become favored by the allfather. ragnarok approaches... we can feel it in the wind... while the Aesir and Vanir prepare for the coming chaos, we ask you to venture forth into the nine realms and stop all that threatens our borders. We will lend what support and allies as we can. Find the knowledge we seek and be rewarded... Odin Quest is a solitaire game of Myths and Omens with artwork by Todd Sanders on 90 tarot sized playing cards which plays in about an hour of time. Needed to play: 90 game cards 1 player marker 7 six-sided dice 13 black, 12 red, 12 yellow, 1 white and 1 blue cubes used as tokens Setup: Separate the 7 decks of cards into separate marked decks: Ward, Event, Ally, Foe, Conflict, Realms and your Action cards. Deal the 9 Realms + Valh ll in a ring, face up. Shuffle the Ward, Event, Ally, Foe and Conflict decks, placing them below the Realms as draw piles. Draw and place, face down, a number of cards as directed by the icons and dots on the Realm cards above the Realms in a stack. Phases of Play: 1. Explore: From your current Realm you may move one Realm either clockwise or counter clockwise. You may also move to the Asbr card (if this side is currently face up), rotating Asbr so the top of the card is aligned with your current Realm. You may then cross the ring to the card opposite to the bottom of the Asbr card. After doing so, flip the Asbr card to the Mimisbrunnr side. At the new Realm, turn over any face down cards which are above it in order, one by one. Put any Foe cards that Events have had you place in this or another Realm on top of the stack of cards. There are two types of Realms in Odin Quest: Light Realms, where you will find Allies Dark Realms where you will find Foes At each Realm you may also encounter Events or find Wards. Occasionally new Foes will be placed on Realms you have already visited. 2. Encounter: At the occupied Realm you will encounter the stack of cards above that Realm. Turn each over one by one and encounter each separately. Any previously active Foes at this Realm will be encountered first, then the rest of the card stack. When Encountering Events - Follow the directions on the card. Most Events usually add Omen Tokens - Doom, Fear or Greed to the Event or to neighboring cards. When Encountering Foes - At each Realm, if a Foe or Foes is encountered, draw one Conflict card. This card is used for all Foes in the Realm and will give each Foe a base value for the encounter as well as a Special Action which overrides other rule texts. Next, roll 7 dice, placing them in numerical order from low to high and adding their specified values to the base value for that Foe. This will be the Foe s Encounter Value. You may now play Action Cards, Allies and Wards from your hand with some restrictions. Once you have played your combination of cards, roll the dice as shown on your Action cards, and on any Ally or Ward cards, adding together the total for your Encounter Value. Your Encounter Value must be higher than the Foe value to succeed in the Encounter. When Encountering Allies - When encountering an Ally you may only use your Action and Ward cards in the Encounter. Similar rules apply to calculating the Ally Encounter Value and your Encounter value as they did for encountering a Foe. You do not draw a Conflict card when encountering Allies. 3. Resolution: After all encounters are resolved the Realm is considered Cleared if no Foes remain there. This Realm will never have new Foes, Omen tokens or Events placed on it. If a future Event has you placing Omen tokens, skip this Realm. Any Events on this Realm will remain here however as well any current Omen tokens. You may only remove these Omen tokens as your success in

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Game data sourced from BoardGameGeek, used under their API terms.