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Take the High Ground

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Take the High Ground

Take the High Ground

2016

Designed by Klaus-Gunther Herzog

Published by (Web published)

Description

A two-player abstract combat simulation. In the setup phase of the game, two sets of dominoes are used as "map tiles" to build the playing area (map/terrain), an 8x8 grid of spaces. In the next phase, sets of dice are used as pieces (armies of varying strength) that move and battle on the board. A second set of dominoes (one complete set per player) are used as "action tiles" to manipulate the dice, performing movement, combat, building of fortifications and artillery, and bringing reinforcements onto the board. The game ends when the players' stacks of action tiles are depleted. Victory goes to whoever scores the most points. The most points are earned for dice (armies) that occupy the higher levels (hills) on the 3D board. Hence the name "Take the High Ground".

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Game data sourced from BoardGameGeek, used under their API terms.