Pickpockets
2016
Designed by Isaac Shalev, Matt Loomis
Published by Button Shy, Button Shy
All players play as thieves who are pulling bills out of a wallet stuffed with cash. What none of them know, is any player may be an undercover cop, trying to catch as many thieves as possible. In Pickpockets, players will take turns either drawing or manipulating money cards in a wallet until a player reveals themselves as an undercover cop, yelling Hands up . All other players will reveal their cards. The Undercover Cop Wins if at least one other player has two or more marked bills in their possession. Otherwise the Pickpocket with the most money wins. Alternatively a player can skip town if they have enough unmarked money in their possession.
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Game data sourced from BoardGameGeek, used under their API terms.
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