Antipod
2003
Designed by Cameron Browne
Published by (Web published)
Antipod is a connection game with unequal goals played on the two halves of a sphere. Antipod is played on two equally sized hex boards, typically with six cells per side. The board is set up with a black piece in the center of each half, forming Black s antipodal goals, and white pieces placed at the six corners of each board, forming White s handicap pieces. Black wins by forming a chain of black pieces between the antipodal goals of each board half. White wins by preventing a Black win. This amounts to completing a cycle of white pieces around at least one of Black s antipodal goals. Exactly one player must win.
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Game data sourced from BoardGameGeek, used under their API terms.
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