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Swizz

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Swizz

Swizz

1994

Designed by Keith J. Krueger, Mark G. Gilhuis

Published by Pangaea Games

Description

Swizz players use card decks to move their playing pieces around the board. As in its sister game, PanGaea, players must collect eleven special cards - in this case, they're called Resort Cards. When a player has collected eleven Resort Cards and lands on the start/finish space, the game ends. The player with the most points wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.