Don't Take My Word
2013
Published by Spin Master Ltd.
Mechanics
Description
Letter cards are slowly turned one-by-one for all players to see. When you can spell a word, shout it out, take the cards, and place the word in front of you. If no player can spell a word using the first three cards, deal additional cards until a word is found. You need not use all the revealed letters, but can use only as many of the letters as you need. A player can also steal a word from another player at any time—Add letters to make a new word, or combine words from different players or from your own finished words.
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Game data sourced from BoardGameGeek, used under their API terms.
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