Bermude
1995
Designed by Franck Monnoury
Published by Algo
Categories
Mechanics
Description
On a "living" board, the players must place all their marbles in a chain to win. A marble can move by jumping over another marble or a chain. Furthermore, if a move causes a triangle to be empty, the player can reposition it anywhere he wants, as long as it touches the board. The ever-changing board and the player interactivity (every problem is solved by voting) make Bermude an original family game; but it is not as easy as it seems.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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