Vault
2015
Designed by Néstor Romeral Andrés
Published by nestorgames
introductionvault abstract game player try reach opponentrsquo rank vault name pole vaulting track field event person use long flexible pole aid jump bar vault derivative onager designer use variation jumping mechanism present billabong example allow multiple direction itrsquos like vector movement acceleration unlike onag vault work square grid jump direction difficult visualize hexagonal gridmaterial square grid number cell recommend x preferably checker clarity mandatory white black pawn number cell sidesetupeach player allocate colour black white fill near row pawn colour cell playwhite start player alternate turn game victory condition reach turn walk jump pawnswalkmove piece adjacent space king chessjumpin order jump choose friendly piece piece jump piece direction define pawn land space distance equal distance friendly piece jump like mirror notice jumping restrict orthogonal diagonal directionsthe landing space occupy enemy piece capture remove game piece land friendly piece piece land outside boardnotice space jumping pawn landing space donrsquot need capture jumpinggame endif start turn piece opponent rank wonif condition reach canrsquot legal movement start turn lose rarely happen player agree draw moment gamenote designerthis intend simple game use jumping mechanism irsquove decide use onagerrsquos stacking mechanism order simple turn base online play playable nonstacke piece multiple jump impossible think aheada variant use stacking mechanism onager checker board jumping piece land space colour start
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