Mages of Ebenor
2015
Designed by Michael "Swift Illusion" Gray
Published by (Self-Published)
"Fight monsters to impress the King and become a Knighted Royal Mage of Ebenor!" Brief feel of gameplay Players use Mana cards and optional character abilities to fight a shared field of monsters in a way requiring light, but engaging strategy and careful observation of their opponents situation. Mechanical overview The structure of the game is for players to balance the value of cards they place down below monsters, in order to draw new cards and gain either their cards or the monsters themselves as 'prestige' (points) over multiple rounds until there are no monsters left or any player has run out of cards.
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Game data sourced from BoardGameGeek, used under their API terms.
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