13 Days: The Cuban Missile Crisis, 1962
2016
Designed by Daniel Skjold Pedersen, Asger Harding Granerud
Published by Gemenot, Surfin' Meeple China, Cranio Creations, Ultra PRO, Matagot, Ludonova, Frosted Games, Jolly Roger Games, Pegasus Spiele
experience dense cold war suspense scratch twilight struggle itch minute day cuban missile crisis nailbite theme saturated twoplayer strategy game cuban missile crisis fate determine deal inherent dilemma game conflict push gain prestige risk escalate crisis global nuclear war well manage hand card plan deprive opponent optionswork dilemma order emerge victor cuban missile crisis thirteen suspenseful day day cuban missile crisis meaty filler utilize carddriven game mechanism rich history accessible gamer prior knowledge crisis target specifically cater group gamer enthusiast nt time curious newcomer scared heavy commitment long play time classic genreofficial faqerratadesigner diary
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