Strife: Shadows & Steam
2016
Designed by Christopher Hamm
original champion aerim long fade memory technology begin slow steady rise civilization cle desperately magic old astaria grow vast sprawl empire rebellion carry whisper deep shadow strength steam spark revolution eternal cycle continue strifestrife shadow steam standalone sequel strife legacy eternal core mechanic strife sas introduce new character ability unique twist sure add fresh exciting game sequel fully compatible original game face champion aerim different agesstrife twoplayer strategy card game play hour game know opponent option aside master unique combocreating gameplay champion figure outmaneuver opponent true challenge lieseach player hand champion simultaneously play fight key location aerim worth vary victory point champion battle ability s trigger battle legacy ability legacy pile create intricate latticework strategy player champion consider current battle ability add nextfurther impact critical decision game fatestone tiebreake system fatestone start value hold fatestone die lose tie player instead pass stone opponent claim victory tie raise value fatestone time pass end game player hold fatestone add final value victory point tally whichever player victory point end game win
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