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What the Heck?

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What the Heck?

What the Heck?

1988

Designed by Alex Randolph

Published by Gigamic, Möbius Games, Winning Moves Games (USA), Gigamic, Morapiaf, asmodee, Korea Boardgames, F.X. Schmid, Mercurio, Swan Panasia Co., Ltd., Winning Moves Games (USA), Corfix, AMIGO, Ravensburger, Corfix, Swan Panasia Co., Ltd., Dal Negro, Oliphante, Waddingtons, Möbius Games, Morapiaf, Ravensburger AG, Korea Boardgames Co., Ltd., 999 Games, Oliphante, F.X. Schmid, Fractal Juegos, Asmodee, Waddingtons, Dal Negro, AMIGO, Otto Maier Verlag

Description

Rarely is a game broken down to its barest elements like this one. Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining bidding cards and reveal them simultaneously. For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line. The highest total score after all fifteen prizes are awarded wins.

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Game data sourced from BoardGameGeek, used under their API terms.