Captain Kidd's Treasure
1927
Designed by (Uncredited)
Published by Selchow & Righter
The object of the game is to move your ship from one Treasure corner of the board to any other Treasure corner. Instead of using a die to dictate movement, the game uses a shuttered Light House "spinner". Players rotate the light house wheel in either direction until a dot appears. Opening the shutter at this point reveals a "light" that tells how many spaces the ship may move. Some strategy comes into play, as circle spaces at the board's pathway intersections confer both advantages and disadvantages. A ship on a circle space *must* turn left or right on its next turn, but a player whose ship on a circle may move another player's ship if that move will put his opponent on a circle space.
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Game data sourced from BoardGameGeek, used under their API terms.
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