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Mangrovia

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Mangrovia
Rank #2102

Mangrovia

2014

Designed by Eilif Svensson

Published by Zoch Verlag

Rating
7.2
Weight
2.5/5
Description

mangrovia light quotgamer gamequotfamily game caribbean mangrove set clever role selection mechanism allow player choose different bonusesaction turn order want action carry mdash place marker victory achievable number viable option guarantee high replayabilitythe game fight acquire good location hut appealing unspoiled landscape manage rightful successor old chief win game gain chief point have hut secondmost hut divine path monitor statue god additional chief point earn control sacred location collect amulet simply build hut lucrative spacesbuilde hut require space landscape quotactivequot pay exact price overpay space game feel tight start game get tight tight end game few choice space action choose crucialin order succeed game carefully choose time good possible combination action call quotritual sitesquot boat go ritual site ritual site west east opposite order trigger action instance choose ritual site high early choice card late choice space build hut collect amulet vice versa fourth action type select quotactive landscapesquot start player make possible control round player perform action round end game usually play round end player build hutcollecting amulet key game instead keep chief point use build hut designate space require payment amulet instead card mdash exact price building hut space exactly need majority divine path order gain amulet mdash amulet appropriate value mdash position hut amulet space hut build space amulet draw probability get amulet need increasethe game board build matrix system space divine path space belong space divine path obviously tempting afford build hut

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