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Лабиринт зеркал

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Лабиринт зеркал

Лабиринт зеркал

2014

Designed by Nadezhda Penkrat, Yury Yamshchikov

Published by Нескучные игры

Description

Players take turns to move their magicians over field, reflected at an angle of 90 degrees from the mirrors on the field and passing through the portals. Their goal - to collect charms and runes, making of them required magical combination. Combinations will vary from game to game. Charms contain ancient spell that can be used during the game to influence the field, a magician and opponents. At end players compute VP. A core game mechanic is similar to Ricochet Robots, but turn based, contains a shared quests and other additional elements. Игроки по очереди перемещают своих магов по разлинованому полю, отражаясь под углом 90 градусов от зеркал на поле и проходя через порталы. Их цель - собрать амулеты и руны, составив из них необходимые магические комбинации. Комбинации будут отличаться от игры к игре. Амулеты содержат древние заклятья, которые можно применять по ходу игры, чтобы влиять на поле, своего мага и оппонентов.

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Game data sourced from BoardGameGeek, used under their API terms.