Red Star - White Star
2009
Designed by David Dennis
Published by (Web published)
Modern Naval Rules for the 21st Century. The rules have been designed to give players an accurate, yet manageable game in a 2-3 hour playing time. In these rules, combat occurs in three distinct zones. (1) Within the horizon. (2) Over the horizon and (3) Underwater. The horizon has a nominal range of up to 24 inches, while beyond the horizon is limited to 48 inches or the average width of a gaming table. Most torpedo attack ranges are limited to 12 inches, although some torpedoes can operate beyond the horizon. The game system allows for a movement rate of 8 per game turn for all vessels and unlimited for aircraft. This gives a reasonable appearance of movement for 1:3000 scale ships. These rules are intended for ships in the 1200th /3000th or 6000th scale. All dice are D6.
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Game data sourced from BoardGameGeek, used under their API terms.
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