Hypocrisy
2014
Designed by Cooper Livingston, Jay Sparks, Chris Dijak
Published by Sparks Games
Hypocrisy is a "Nomic" style game of rules making and enacting in order to fashion a rule-set that allows you to win. However, in this game, certain players will be IMMUNE from certain rules, making hypocrisy the way to win! One player per round serves as the judge, and the rest of the players submit rules on a topic related to the starting rule-set. A public vote then takes place, with the winning rule being enacted into the rule-set. However, the Judge and the author of the winning rule can CHOOSE to be immune from that rule, making loopholes not only possible, but the most probable way to win!
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Game data sourced from BoardGameGeek, used under their API terms.
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