Mood X
2014
Designed by Martino Chiacchiera, Benedetto Degli Innocenti
Published by Planplay, Granna, Zhiyanjia, Бельвіль, Evrikus, Zhiyanjia, Belleville (Бельвіль), Granna, Planplay
Mood X is a storytelling and lateral thinking game in which your playmates' personality is part of the game. The game is divided into turns, and on each turn a different player acts as the protagonist of a short story. A clever mechanism helps the other players to generate a range of stories in little time. When the story is over, each player attempts to deduce and guess the mood of the protagonist player: Secretly, players choose a specific mood on their mood wheels, then everybody reveals their choice. Points are scored depending on how close your choice is to the protagonist's chosen mood. The protagonist-player scores victory points depending on how close the other players get to his chosen mood. When everybody has scored points, the role of the protagonist passes clockwise, and a new turn starts. The first player to reach 24 victory points wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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