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Conan

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Conan
Rank #771

Conan

2016

Designed by Frédéric Henry, Pascal Bernard, Antoine Bauza, Ludovic Maublanc, Bruno Cathala, Laurent Pouchain, Croc

Published by Monolith

Rating
7.6
Weight
2.8/5
Description

conan design fred henry base conan universe robert e howard scenariobased semicooperative asymmetric miniatures board game player overlord play opposition force player play conan companion shevatas thief hadrathus priestsorcerer belit pirate queen valeria warrior etc game base purely robert e howard novel short story movie nonhowardian material publisher hire patrice louinet howard expert sure art scenario compatible howard visioneach game scenario play map map include retail copy game map scenario set game fast hour approximately possible play scenario campaign play scenario individually scenario base boxat beginning scenario player choose team conan hero overlord gather miniature pict necromancer skeleton warrior monster etc token card choose scenario game usually play limited number turn instance scenario different objective find princess capture pict hide hut leave camp pict hunter return find magical key open seal door steal jewel leave kill necromancer end turn survive end turn escape prison etcdure turn hero activate rest activate spend quotgemsquot energy pool sort action fight melee distance defend pick lock reroll etc rest lot gem quotspentquot pool box quotavailablequot pool box action throw number dice equal number gem action different kind dice yellow weak dice orange medium red strong character color base specialty conan throw red dice combat sorcer throw yellow dice combat thief throw red dice manipulation action conan throw orange dice etc player equipment card armor magic potion weapon etc bonus dice rollsthe overlord play differently use board slidable tile plus energy gem tile correspond unit miniature game mat miniature ability write tile movement armor attack special ability tile position board correspond number overlord pool energy gem time activate unit need spend number gem match tile placement tile cost energy gem tile cost gem etc tile overlord choose activate spend correspond energy cost move energy gem available pool spend pool take tile move end slide track want activate unit cost gem unit position overlord activate maximum tile regain certain number gem turn depend scenarioin typical scenario hero need accomplish overlord win hero fail reach objective mdash scenario overlord objective hero win prevent accomplish goal

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