Dungeon War
2008
Designed by Yoshiyuki Arai (あらいよしゆき), Touichirou Kawashima
Published by Adventure Planning Service (冒険企画局 / Bouken)
User summary Each player tries to conquer dungeon cards using heroes and items selected from their hands. Each turn, a player draws a card and then performs one of the following actions: (1) Conquer a dungeon card, (2) develop a conquered card, (3) attack a dungeon card owned by another player, (4) draw an extra card. Conquering a dungeon card involves matching the value of the card with the "Bravery" values of adventure cards played from your hand or playing a lower value to which the value of one die roll is added. Each dungeon card shows a star-value, and by developing a dungeon card you can double this value. The player who is first to collect a 10 star value in dungeon cards wins the game. In this new version of Meikyu Kingdom Card Game: Make You Conquest, a one on the die as "always lose," it has a few new rules for reusing characters, and for luring other players' characters away. Also, at least a few of the cards are different. Designer's summary 迷宮を探索して魔物の部屋を手に入れて、自国の土地にするカードゲームです。 Search through the labyrinth and take control over the demon lairs in order to expand your own domain.
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Game data sourced from BoardGameGeek, used under their API terms.
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