Flatland: The Game of Many Dimensions
2014
Designed by Adam Di Angelo
Published by Wishlessness
A multi-dimensional game of strategy and chance set in the world of Edwin Abbott's Flatland. Geometry, skill, and space-time travel. Flatland is based on the Victorian novel centering around various universes occupied by poly-dimensional people. Players put together their hands of geometric character shapes - custom etched into a set of twelve dice. The strength of each piece is determined by the number of sides and the figure's dimensionality. Players select a piece to play against their opponent and roll. The winner of each round takes both pieces, and the first to lose all of his pieces loses. Easy! However, behind this simple set of rules is a complex game of strategy and chance.
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Game data sourced from BoardGameGeek, used under their API terms.
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