Kombat Kittens
2014
Designed by Mike Domingo, Wade Tinney, Jon Keefer, Josh Welber, Brad MacDonald
Published by Secret Potion LLC
Kombat Kittens Game Rules THE GOAL Collect the most treasure by battling your kitten compadres and taking their treasure. At the end of the game, the player with the most treasure wins! THE DECK 80 Kitten Cards: Ten each of ranks 1-7 and ten of rank 9 (There is no rank 8 in Kombat Kittens.) Each card has treasure value from 1 to 4. Five Dog Cards: Each Dog card has a treasure value of 5. Dogs do not have a rank. SETUP Remove all Dog cards from the deck and deal each player five Kitten cards. For two players: Deal out three Kitten cards face up in the center of the table - these are the Recruit cards. Add three Dog cards to the remaining deck, each ⅓ of the way through the deck, with the last on the bottom. This is the Draw pile. Place it in the center of the table. For three to five Players: Deal out one Kitten card face up in the center of the table - this is the Recruit card. Add two Dog cards to the remaining deck, one at the center, and one on the bottom. This is the Draw pile. Place it in the center of the table. The player with the most realistic meow goes first. TAKING TURNS On each turn, the player can either: 1) Draw a card from the Draw pile. (If they have less than seven cards in their hand.) or 2) Take a Recruit card and replace it with a card from their hand. or 3) Battle another player: do this by declaring which player you wish to battle. We recommend passing a turn token (coin, salt shaker, stuffed mouse, etc.) around the table as you play this game. It is always okay to ask how many cards another player has. Battles In a battle, both players attempt to make the best three card set from the cards in their hand. To indicate they are ready to battle, each player holds their first card face down over the table. When both players are ready, they reveal their cards simultaneously. They repeat this process until three cards have been played (unless a player forfeits, as described below.) After the third card, the best hand is determined and the winner chooses their treasure (see below). DETERMINING THE WINNER OF A BATTLE The winner is the player with the best hand based on the hierarchy below, from high to low. If two hands of the same type are played, the one with the highest rank wins. Three of a Kind: Three cards of the same rank. Example: 4,4,4 beats 2,2,2 and all straights, pairs and high card hands. Three Card Straight: Three cards of adjacent rank. Example: 4,5,6 beats 2,3,4 and all pairs and high card hands. Pair: Two cards of matching rank, plus one other card. For matching pairs, the one with the highest 3rd card wins. Example: 6,6,5 beats 6,6,3 or 4,4,7 and any high card hand. High Card Hand: A hand without a straight and no pairs. Example: 7,4,3 beats 6,5,2. TIES If there is a tie, all players involved in the tied battle discard the played cards and take the number of cards they played from the draw pile instead of drawing up to five cards. No treasure is taken in a tied battle. CAPTURING TREASURE At the end of battle, the winning player captures Treasure from the losing player(s) as follows: Three to Five Player Game: The winner may now take either one card from the losing player s played cards or the lowest value treasure from the losing player s captured treasure. If there are multiple lowest value cards, the winner chooses whichever of these they want. Two Player Game: The winner takes one of the loser s played cards - they cannot take captured treasure. AFTER A BATTLE Once battle is resolved, all uncaptured cards that were played are put into a discard pile, which we call the Litter Box. Then, all players who participated who have fewer than five cards left, draw new cards until they have a total of five in their hand. All captured cards are placed face up in front of the player who captured them, so that their treasure value and suit are visible to all. Additionally, if a player forfeited (see below), they draw an extra card now. If a battle ended in a tie, then each of the pla
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