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Elements

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Elements

Elements

0

Designed by (Uncredited)

Published by Fun Da Mental Games (Tellurian International)

Description

"The four ancient classes of earth, air, fire, and water combine with the discoveries of modern science to create: elements." Basically a deck of 120 cards divided into 4 suits (earth, air, fire, and water), 28 cards per suit, plus 8 special "aspect" cards (Adam, Eve, Dragon, Phoenix, Unicorn, Leviathan, Philosopher's Stone, and Abyss). Cards are valued 1 to 7 and each is named with a modern element (hydrogen, helium, lithium, and so on). Cards also have directional arrows (N, S, E, W, etc.) that are used in some games. Rules included for 7 different games, each an original variant of traditional types of card games: Gnosis: Be the first alchemist to attain the knowledge of how to transmute lead to gold. Somewhat like multi-player solitaire with a "take-that" element. Directional Dervish: Capture the most cards. Reminiscent of dominoes. Elemental Chess: Win the battle by capturing both of your opponent's aspects. Like it's name, inspired by chess but played on a board made out of cards and with cards as "pieces". Alchemical Warfare: Capture the most cards. Hard to think of a comparison, but a bit like icehouse (place cards with arrows pointing at your opponents' cards and try to capture them. Chemistry Clash: Bond elements using valance numbers. A version of rummy. Particle Poker: Win the most chips or counters during an evening's play. As it says, a version of poker.

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Game data sourced from BoardGameGeek, used under their API terms.