GEMS: the mining game
2014
Designed by Chris James (II), Mark Alistair
Published by Primate Studios
A fast and exciting game with a unique multi level board and operating system. about digging gems out of the board. This is done by firstly throwing a colour dotted dice and digging the gem of that colour, after the first turn you can use the gems you have already dug to activate the board to dig various different actions, from TWO'S UP, digging a gem and the one underneath, LUCKY STRIKE, dig and two gems of the same type, ALL CHANGE, which allows you to turn the board and change which gem does which action, and you get to take two different gems of your choice, WHITE WONDER, this allows you to dig a diamond, this is the only way to get them. This is all done with the aim to collect as many of one gem as possible which will score you more the more you have plus the diamonds which each have a fixed value. The winner is the one with the most points.
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Game data sourced from BoardGameGeek, used under their API terms.
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