Isis
1992
Designed by Horst Alexander Renz
Published by Pharao-Brettspiele
A beautiful solid-wood game that uses a reproduction of an Ancient Egyptian game's components (board and pieces; unfortunately, this game's original ancient rules are lost) and adapts them with thoroughly modern rules. Players maneuver neutral pieces into a position where they can be personalized, and then try to maneuver the personalized piece onto one of two throne spaces to claim victory. How much a piece moves depends on how many pieces there are in its section of the board. A perfect information, non-random game, it becomes very tense with several players as the consequences of your move take several turns to become clear.
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Game data sourced from BoardGameGeek, used under their API terms.
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