Hotel
1974
Designed by Geoffrey Hayes
Published by Editions ATLAS, Parker Brothers, MB Juegos, Flair Games, Gém Klub Kft., Asterion Press, Ideal Board Games, asmodee, Korea Boardgames, Tsukuda Hobby, Broadway Toys LTD, MindTrap Games, Inc., Flair Games, Editions ATLAS, AS Company, Nilco S.A., Hasbro, MB Spiele, Gém Klub Kft., MB peli, Tsukuda Hobby, ADC Blackfire Entertainment, Broadway Toys LTD, MB Spiele, MB Spellen, AS Company, Denys Fisher Toys, MB Jeux, Parker Brothers, MB Jeux, Funskool Games, Milton Bradley, Milton Bradley, Korea Boardgames Co., Ltd., Funskool Games, Asmodee Italia, Nilco S.A., MB Juegos, MB spel, MB spel, Asmodee, MB Spellen, MB Giochi, Hasbro, Denys Fisher Toys, MB peli, MB Giochi, Ooba Games, Fratelli Fabbri Editori (Fabbri Editore)
In Hotel, players step into the role of globe-trotting real estate tycoons, competing to build, expand, and profit from the most luxurious resorts in the world. Think Monopoly meets architectural flair—with 3D buildings that rise from the board as you play. The goal? Bankrupt your opponents or become the wealthiest mogul through clever property management. Each successful hotel must include three essential elements: land, building structures, and guest entrances—all purchased separately. As players roll and move around the board, landing on an opponent s hotel means shelling out for a stay. The more elaborate the hotel, the higher the fee. With dazzling miniatures—complete with driveways, pools, and ski chalets—Hotel brings visual charm and tactile fun to classic economic gameplay. Strategic decisions around investment, expansion, and entrance placement create exciting, unpredictable turns. Will you build the Marina, the Royal, or the futuristic Boomerang? Part economic showdown, part 3D spectacle, Hotel remains a nostalgic classic that combines luck, planning, and ruthless luxury.
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Game data sourced from BoardGameGeek, used under their API terms.
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