Operation Battleaxe: Wavell vs. Rommel, 1941
2013
Designed by Michael Rinella
Published by Kokusai-Tsushin Co., Ltd. (国際通信社), Take Aim Designs, Revolution Games (II)
operation battleaxe wavell vs rommel quickplaye depiction june ally offensive north african desert ally possess tank include ldquoqueen desertrdquo matilda mastery air cross egyptian border libya mission simple destroy afrika korp lift siege tobruk axis force path allied advance occupy wellprepare strongpoint lurk german panzer ndash rommel ldquothe desert foxrdquo day battle decide course war desert month comeutilize new streamlined version ldquoareaimpulserdquo system player experience uncertainty desert battlefield turn contain variable number impulse player challenge determine well attack defend counterattack having commit onersquos infantry armor battle artillery support available win ally player exploit numerical edge armor artillery plus airpower capture axis position destroy german unit axis player exploit great speed operational flexibility superior battlefield recovery recapture lose ground destroy ally unit fast furious chesslike game player love concentrate actiongame scalegame turn day divide impulse phasesarea quot mile kilometersunit battalion brigadegame inventoryone x quot color mapone dualside print countersheet quot countersone page operation battleaxe rulebookone dualside print player aid cardsolitaire playability highcomplexity level mediumplayer moreplaye time hour
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