Pulp Alley
2012
Designed by Mila Phipps, David Phipps
Published by Pulp Alley
From the website: Pulp Alley captures the fast-paced excitement of classic cliffhanger serials and pulp magazines to more modern action/adventure stories. Designed primarily as a multi-player miniatures game, each Pulp Alley scenario is jammed full of villains, unexpected perils, and plenty of two-fisted action. Pulp Alley s unique and innovative rules offer players a thrill-packed and engaging experience – Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters are easy to create and customize, making each league unique. Players never need to consult charts during a scenario. The action is on the tabletop – not in a rulebook. Control of the Initiative is based on events as they occur during the scenario rather than an arbitrary die-roll. Fights are fast-paced and simultaneously dangerous for both characters, instead of the old I-shoot-then-you-shoot sequence. Perils and challenges are unpredictable and offer multiple paths to success. Scenarios are plot-driven, encouraging action, and offering an array of different rewards. Through campaigns and experience your characters can increase their skills and develop new abilities.
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Game data sourced from BoardGameGeek, used under their API terms.
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