Camelot
2005
Designed by Tom Jolly
Published by Wingnut Games
camelot player vie control excalibur player control arthur host arthurian character heated attempt grab retrieve sword player succeed taskon surface game appear simple wargame combat quickly resolve dice character fight key game player take turn time turn regulate quotturn tokensquot pass board player finish turn turntoken pass player player slowpoke take turn turntoken pass table allow player turn force player fast turn usually second allow game intensity video game game usually minute play playersspecial rule resolve potential conflict occur player try perform action simultaneously priority question resolve quickly simplyno player gets knock game loss character arthur quotrejuvenatequot return pile piece quotvillagequot enter board character start choose entry space edge board center grab excalibur return sword entry space win charactertype merlin lancelot etc unique ability start identical set piecesthere variant rule allow player vary game go quotaccoutrement kingshipquot instead sword gather number gold piece scatter board quotbuy kingshipquot token include variantsthe game intense fast require player think foot fast realtime decision big fan slow deep thinking strategy game look
We may earn a small commission when you buy through these links.
%2Fpic61802.jpg&w=3840&q=75)