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Five Cucumbers

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Five Cucumbers

Five Cucumbers

2013

Designed by Friedemann Friese

Published by Matagot, Lacerta, Lacerta, Swan Panasia Co., Ltd., Arclight Games, Edge Entertainment, Giochi Uniti, Kaissa Chess & Games, Hobby Game Mall, Swan Panasia Co., Ltd., Mandoo Games, Rio Grande Games, Arclight, 2F-Spiele, White Goblin Games, Edge Entertainment, 2F-Spiele, Mandoo Games, Hobby Game Mall, Albi, Albi, Giochi Uniti, Stronghold Games, Kaissa Chess & Games, White Goblin Games, 2Tomatoes Games, Stronghold Games

Description

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks. The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory! Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk, Gurka), which is well-known primarily in Scandinavia. We are excited to bring you our new version!

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Game data sourced from BoardGameGeek, used under their API terms.