Skirmish Sangin
2012
Designed by Colin Phillips (II), Craig Watterson
Published by Radio Dishdash Publishing
Skimish Sangin is a new set of skirmish rules designed specifically for the Afghan conflict. Playing at an individual figure level, players get to feel the intenseness of adrenaline fuelled modern warfare, while still dealing with the responsibility of command. From a game preview; "Skirmish Sangin isn t an IGO UGO game; characters are activated in combat phases based on their BODY attribute. The BODY attribute of the character dictates which of the ten phases of a combat round a character is active in – the higher their BODY (BDY) attribute, the earlier a character s combat phases occur." The game is designed as a realistic narrative miniature conflict game based on a modern theatre of war. As such weapons are realistic, wounds have consequences, and players are left with a realistic story to tell.
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Game data sourced from BoardGameGeek, used under their API terms.
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