Angus: Batalhas Medievais
2004
Designed by Sérgio Halaban, André Zatz
Published by Grow Jogos e Brinquedos
medieval battle strategy game certain dose luck emotion rule accessible possibility multiplethe game take place britain th century player represent people fight occupy space develop civilizationto gain victory point build temple city necessary generate resource come conquest new territory founding new city conquer new territory build troop buy cardsthe troop territory ship give mobility battle fight dice affect card play face reveal time presence leader affect resultthe end round mark vike attack viking feared warrior time game come scoring player receive victory point marker hide playersat end round player point win gamethe challenge balance economic military development aim gain victory pointsfrom instructionsfor player age
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