Trickery The Game
2013
Designed by Dan Hoerner, Darin Baumann
Published by (Self-Published)
Object Cards and dice mayhem! Be the player with the highest Point Total at the end of the game. Lord your victory over your opponent. Laugh cruelly. Set Up Trickery requires six green 6-sided dice, two non-green 6-sided dice and a Trickery Card Deck. Six green 6-sided dice = Rolling Dice Two non-green 6-sided dice = Dueling/Bonus Dice Each player uses a pencil and paper to keep track of scores and Point Totals. One player will be the official Scorekeeper. He or she will add scores to each player s Point Total as they are awarded. Overview Players take turns rolling the green dice, trying to throw Scoring Combos (See Scoring Combos ). Scoring Combos earn Trickery Cards (See Trickery Cards ), and rack up scores that players can attempt to add to their Point Totals. Players protect themselves and disrupt their opponents with a host of offensive and defensive Trickery Cards. The first player to break 5000 points goes Out and the game enters the Endgame Round. During the Endgame Round the remaining players each have one final turn to try and go Out with the highest Point Total. Out players and their Point Totals cannot be targeted by Trickery Cards. The player with the highest Point Total at the end is declared The Winner!
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